猜字謎游戲加登錄和登錄出錯(cuò)懲罰
以下是一個(gè)簡單的猜字謎游戲的示例代碼,使用Go語言實(shí)現(xiàn):``` ("fmt""math/rand""time")func main() {// 設(shè)置隨機(jī)數(shù)種子rand.Seed(time.Now().Unix())// 定義謎底和謎面的數(shù)組 := []{"", "", "", "", ""} := []{"It's a and with 'a'.", "It's a and .", "It's a and .", "It's a and .", "It's a and big."}// 隨機(jī)選擇一個(gè)謎底 := rand.Intn(len()) := []hint := []// 初始化猜測次數(shù) := 0// 開始游戲fmt.(" to the Game!")fmt.("I am of a word. Can you what it is?")for {// 獲取用戶的猜測var .("Your : ")fmt.(&)// 比較猜測和謎底if == {++fmt.("! You the word '%s' in %d !\n", , )} else {++fmt.(", that's not the word I'm of.")fmt.("Hint: ", hint)}}}```該程序隨機(jī)選擇一個(gè)謎底,并提示用戶猜測該謎底的單詞。如果用戶猜對了,程序會輸出恭喜信息和猜測次數(shù);否則程序會輸出提示信息并繼續(xù)等待用戶猜測。